currently working on…
… a book with illustrations by Very Random Butterfly, about some of the trippy dreams I've had
… a 3D game - "To Many - Future of The World", an action-RPG adventure with a focus on different kinds of battling styles, a branching story and several very different endings. The hashtag on social media is #ToManyFTW
... a 2D game with Very Random Butterfly - "Palette Stack", a falling-block puzzler with light versus elements and a lot of character. We're hoping the characters personalities and the paintings they can come up with, will make players want to get good at this game, and play many times through to see how all their stories turn out. The hashtag is #PaletteStack
… another 2D game on the backburner at this time - "Poppin' Gel Sisters", a classic-arcade-styled game where you bop baddies and collect the food & treasures they drop. It's on the backburner currently but the hashtag will be #PoppinGelSisters ( previously #SquishSisters )
… a very small-scope, basic 2D game "Rainbow Busters" just as a tool to help myself train my own sense of focus while learning Godot 4's basics.
… a positive gaming discord community & discord bots that help you track your Switch game collection and chat-battle with other players.
… and some gaming livestreams that advance a little bit on the typical game-livestreamer format (currently; looking into SRT & WebRTC, and other low-latency streaming options)
My games do not use AI generated assets, and I am against the use of AI assets at this time.